The Importance of low ‘fidelity’ wireframe as a starting point
The role of User Interface Design and User Experience are paramount these days with plethora of applications in all segments. Hence, there is
lot of
emphasis on including UI
and UX aspects right from conceptualizing the solution for a problem.
However, the amount of detail included in the initial
User Interface (UI) concept for discussion, popularly referred to as
a ‘wireframe’,
may negatively
influence the outcome of the final product i.e. it’s utility
The Problem - More detail is better for conveying ideas
Product
Managers/Product Owners usually visualize their ideas primarily through approximate or
rough sketches depicting the UI called ‘Wireframe’, the
expectation being that the ideas expressed in the UI will
quickly result in gaining consensus and implementing a solution.
Some product owners are very imaginative and handson and like to share ideas visually while others are happy sticking to conveying ideas verbally. With multiple affordable subscription
tools such as Visio, Axure, Invision
and Proto.io using high fidelity
wireframes i.e. sketches
(with lot more details such
as layout, colors, navigation, buttons and scroll bars)
for driving the 'initial' ideas to the Agile team has
become easier. In
fact, high
fidelity sketches called ‘mockups’
are increasingly being used during the initial ideas stage
without
realizing that the team’s ability to critically analyze or evaluate an idea get
diminished.
This
results in
the Engineering (UX & Development)
team
overlooking
the rationale and instead get fixated on the solution i.e.
without
fully debating or understanding the user needs focus is on implementation.
Though
Product Managers may not see the difference, mockups
or high fidelity wireframes
should preferably
be used in later stages of solution design i.e. only after multiple
wireframes or concepts have been brainstormed,
fully debated and a single
wireframe finalized by the team. A profound effect I have observed when a Product Owner conveys ideas through a mockup is that it decreases the creativity and imagination from UI/UX experts who after
seeing a mockup may get influenced by the UI/UX ideas and become unable to think outside
the box or come up with different interesting alternative solutions
to solving the problem
The Solution - Minimal detail is better for conveying ideas
One
of the ways I tackle this problem is use the 'initial' mockup and work with Product Owner to derive a list of all the user stories or
use cases including those related to the on-screen elements like
navigation, horizontal or vertical scrolling, layout and others.
Along with we also validate each item for its
- Relation to the current goal or objective
- Relative priority or relative utility to user
- Type of Data and relationships
If
there is no proper
justification for any aspect of the mockup I ensure that
it is debated early with
the Product Owner lest
the Engineering team will quickly jump into its implementation. This
problem is acute when teams are not 'fully' Agile in software development.
In
case the Product Owner is convinced that things have to be designed
in a certain way, then both the wireframes from Product Owner and
the ones put together by Engineering respectively can be discussed
resulting in a final design that is sometimes much better than either
of the originals
Example 1
![]() |
Wireframes like these keep
details to minimal and stay focussed on addressing user needs during initial
discussions
|
Items that can be inferred from above Web Page Wireframes
As
a user I want to quickly browse all the content
- Content can be in multiple formats – DOCX, PDF, XLSX, JPEG
- Navigation between folders
- Content items can be more than 10, however empty state is also possible.
- In Empty state, prompt user to create or upload documents
As
a user I want to view each content in detail
- Focus on Viewing and Editing
Example 2
Items that can be inferred from above Android App Wireframes
As
a user I want to quickly
browse all available Movie
Titles
- Navigate between different categories or genres
- Quickly purchase an item if interested
- Content items are not likely to be max 10 at a time. However, empty state is also possible
- In emtpy state, prompt user to subscribe for email notifications when new titles become available in that genre
- Constraints
- Max 100 images and max 5 videos. Empty state will have at least one image but no videos.
- Quickly purchase an item if interested
- Navigate between different categories or genres


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